using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Ray_Check : MonoBehaviour
{

    void Start()
    {
        
    }

    void Update()
    {
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;
        if (Physics.Raycast(ray, out hit))
        {
            if (Input.GetMouseButtonDown(0))
            {

            }
        }
    }
}
